Game Programmer

Tim Romero
tim@flyingbreakfast.com

Bachelor of Innovation™ in Game Design and Development
University of Colorado at Colorado Springs

Objective

To collaborate with a team to create beautiful, original, engaging games that people love to play.

Work Experience

Nicalis, Inc.
Game Programmer
Orange County, CA
Jun 2012 - May 2017

  • Unannounced original app for Nintendo Switch
  • Unannounced game: Porting for Nintendo Switch
  • Cave Story+: Gameplay programming, porting for Nintendo Switch
  • The Binding of Isaac: Rebirth, Afterbirth, Afterbirth+: Gameplay programming, porting for Mac, Xbox One, New Nintendo 3DS, iOS, Nintendo Switch
  • 1001 Spikes: Gameplay programming, porting for Mac
  • NightSky: Porting for iOS
  • Maintaining, porting and enhancing internal multiplatform 2D game engine
  • Prototyping various 2D and 3D games

ARG! Cartoon Animation, LLC
Video Production
Colorado Springs, CO
2003 - September 2013

Peak Game Studios
3D Artist
Colorado Springs, CO
Feb 2009 - Nov 2009

  • Collaborated to build an engaging front end and several educational games for students
  • Designed 3D graphics, models, and animation
  • Created a 3D logo redesign

Skills

General

  • Programming languages
    • C++
    • C#
    • Objective C
    • ActionScript 3
    • Python
    • Lua
    • HLSL, Cg, GLSL
    • Unity Shaderlab

 

  • Target Platforms
    • Nintendo Switch
    • New Nintendo 3DS
    • iOS
    • macOS
    • Windows
    • Xbox One
  • Mathematics
    • 3D vector math
    • Linear algebra
    • Calculus
    • Physics

Software

  • Unity 3D
  • Visual Studio
  • Xcode
  • Blender
  • Photoshop
  • JIRA
  • SVN, Perforce, Git
  • Final Cut Pro
  • After Effects
  • Flash