Game Programmer

Tim Romero
tim@flyingbreakfast.com

Bachelor of Innovation™ in
Game Design and Development
University of Colorado at Colorado Springs

Objective

To create games that people will think about even when they're not playing them.

Work Experience

Gears For Breakfast
Programming assistance
Remote
June 2017 - Present

  • Optimization tasks
    • Converting UnrealScript to C++ and adding simple rendering features and editor tools to Unreal Engine 3
  • Polish, gameplay programming, bug fixing

Nicalis, Inc.
Game Programmer
Orange County, CA
June 2012 - May 2017

  • Unannounced non-gaming app for Nintendo Switch: Lead programmer
  • Tiny Barbarian DX: Porting for Nintendo Switch
  • Cave Story+: Gameplay programming, porting for Nintendo Switch
  • The Binding of Isaac: Rebirth, Afterbirth, Afterbirth+: Gameplay programming, porting for Mac, Xbox One, New Nintendo 3DS, iOS, Nintendo Switch
  • 1001 Spikes: Gameplay programming, porting for Mac
  • NightSky: Porting for iOS
  • Maintaining, porting and enhancing internal multiplatform 2D game engine
  • Prototyping various 2D and 3D games

ARG! Cartoon Animation, LLC
Video Production
Colorado Springs, CO
2003 - Sept. 2013

Peak Game Studios
3D Artist
Colorado Springs, CO
Feb. 2009 - Nov. 2009

  • Collaborated to build an engaging front end and several educational games for students
  • Designed 3D graphics, models, and animation
  • Created a 3D logo redesign

Skills

General

  • Programming languages
    • C++
    • C#
    • Objective C
    • ActionScript 3
    • Python
    • Lua
    • UnrealScript
    • HLSL, Cg, GLSL
    • Unity Shaderlab

 

  • Target Platforms
    • Nintendo Switch
    • New Nintendo 3DS
    • iOS
    • macOS
    • Windows
    • Xbox One
  • Mathematics
    • 3D vector math
    • Linear algebra
    • Calculus
    • Physics

Software

  • Unity 3D
  • Unreal Engine 3
  • Visual Studio
  • Xcode
  • Blender
  • Photoshop
  • JIRA
  • SVN, Perforce, Git
  • Final Cut Pro
  • After Effects
  • Flash